Since 2005 onwards, with the surge in online video sharing websites like myspace, youtube and others; users have started to consume information many folds. As a result, online videos has now become an open access to information, a powerful force for education, building understanding, and documenting the world events.
A design research started off from looking into the collaborative office meetings and then transformed into the broader topic of how users interacts with online videos and how their experiences are impacted.
Mapping: Video Viewing Experiences & Capabilities.
Firmly beleiving in the design philosophy of talking to people, in order to identify thier problems, to understand and distinguish their needs from the wants. I started conversing with people around me about how they go about watching videos online.
Quotes from the personal interviews.
As well established fact in user research, i.e. what users says is not what exactly they need. I made use of the contextual inquiry research method to better understand their behavior while wathcing online videos to achieve their goals.
Note:- Transcribed video of contextual inquiries.
A comparative study was done to analyse how various other online video sites currently functions, and understand the nuances of their interfaces which helped me discover the features set that is currently available for the users to interact with.
Note: Documented video showing the comparative study of interfaces of 4 different video sites i.e. Youtube, Daily Motion, Ted and Vimeo.
Title’s doesn't justify the content in the video
Users played the video at 1.5x or 2x speed to go through the video quickly while looking for something important
Hassle of toggling between browser and software for hands on training while watching video
User’s (going through the video for the first time) doesn't know what content to expect and when
Users wanted quick lookup in comments section while watching, a few of them used CMD+F (mac) or CTRL+F (windows) to search
User’s wants to save the URL if they found it useful and might use it for future reference
Feedback coming from the horses mouth, materials referred by experts are more trustworthy than any other materials
Since there are billions of users with YouTube and given tech infrastructure it has, we can assume that the proposed design solution could be used as a case study for other similar websites like Vimeo, online / recorded meeting video players etc.
In order to quickly prototype the conceptual ideas, I used a low fidelity clickable wireframe using Balsamiq, and got it user tested by inviting participants who are kind of heavy users of video streaming website like youtube.